Here are some pictures of the most recent Washington generation chips. These are C16 chips — 16*16*8 = 2,048 physical qubits. Enjoy!
A new paper published today in Phys Rev X. It demonstrates eight qubit entanglement in a D-Wave processor, which I believe is a world record for solid state qubits. This is an exceptional paper with an important result. The picture to the left measures a quantity that, if negative, verifies entanglement. The quantity s is the time — the quantum annealing procedure goes from the left to the right, with entanglement maximized near the area where the energy gap is smallest.
Here is the abstract:
Entanglement lies at the core of quantum algorithms designed to solve problems that are intractable by classical approaches. One such algorithm, quantum annealing (QA), provides a promising path to a practical quantum processor. We have built a series of architecturally scalable QA processors consisting of networks of manufactured interacting spins (qubits). Here, we use qubit tunneling spectroscopy to measure the energy eigenspectrum of two- and eight-qubit systems within one such processor, demonstrating quantum coherence in these systems. We present experimental evidence that, during a critical portion of QA, the qubits become entangled and entanglement persists even as these systems reach equilibrium with a thermal environment. Our results provide an encouraging sign that QA is a viable technology for large scale quantum computing.
There are a lot of physical neural nets on planet Earth. Just the humans alone account for about 7.139 billion of them. You have one, hidden in close to perfect darkness inside your skull — a complex graph with about 100 billion neurons and 0.15 quadrillion connections between those neurons.
Of course we’d like to be able to build machines that do what that lump of squishy pink-gray goo does. Mostly because it’s really hard and therefore fun. But also because having an army of sentient robots would be super sweet. And it seems sad that all matter can’t be made aware of its own mortality and suffer the resultant existential angst. Stupid 5 billion year old rocks. See how smug you are when you learn about the heat death of the universe.
One thing that is also hard, but not that hard, is trying to build different kinds of physical neural nets that are somewhat inspired by our brains. ‘Somewhat inspired’ is a little vague. We don’t actually understand a lot about how brains actually work. But we know a bit. In some cases, such as our visual perception system, we know quite a bit. This knowledge has really helped the algorithmic side of building better and better learning systems.
So let’s explore engineering our own non-biological but biologically inspired physical neural nets. Does this idea make sense? How would we use such things?
Training a Deep Boltzmann Machine
One kind of neural net that’s quite interesting is a Deep Boltzmann Machine (DBM). Recall that a DBM can be thought of as a graph comprising both visible and hidden units. The visible units act as an interface layer between the external universe that the DBM is learning from, and the hidden units which are used to build an internal representation of the DBM’s universe.
A method for training a DBM was demonstrated in this paper. As we discussed earlier, the core mathematical problem for training a DBM is sampling from two different distributions — one where the visible units are clamped to data (the Creature is ‘looking at the world’), and one where the entire network is allowed to run freely (the Creature is ‘dreaming about the world’). In the general case, this is hard to do because the distributions we need to sample from are Boltzmann distributions over all the unclamped nodes of the network. In practice, the connectivity of the graph is restricted and approximate techniques are used to perform the sampling. These ideas allow very large networks to be trained, but this comes with a potentially serious loss of modeling efficiency.
Using physical hardware to perform the sampling steps
Because the sampling steps are a key bottleneck for training DBMs, maybe we could think of a better way to do it. What if we built an actual physical neural net? Could we design something that could do this task better than the software approaches typically used?
Here’s the necessary ingredients:
- A two-state device that would play the part of the neurons
- The ability to locally programmatically bias each neuron to preferentially be in either of their states
- Communications channels between pairs of neurons, where the relative preference of the pair could be set programmatically
- The ability of the system to reach thermal equilibrium with its environment at a temperature with energy scale comparable to the energy scales of the individual neurons
- The ability to read out each neuron’s state with high fidelity
If you had these ingredients, you could place the neurons where you wanted them for your network; connect them like you want for your network; program in their local biases and connection weights; allow them to reach thermal equilibrium (i.e. reach a Boltzmann distribution); and then sample by measuring their states.
The key issue here is step 4. The real question, which is difficult to answer without actually building whatever you have in mind, is whether or not whatever the distribution you get in hardware is effective for learning or not. It might not be Boltzmann, because the general case takes exponential time to thermally equilibrate. However the devil is in the details here. The distribution sampled from when alternating Gibbs sampling is done is also not Boltzmann, but it works pretty well. A physical system might be equilibrated well enough by being smart about helping it equilibrate, using sparsely connected graphs, principles like thermal and / or quantum annealing, or other condensed matter physics / statistical mechanics inspired tricks.
The D-Wave architecture satisfies all five of these requirements. You can read about it in detail here. So if you like you can think of that particular embodiment in what follows, but this is more general than that. Any system meeting our five requirements might also work. In the D-Wave design, the step 4 equilibration algorithm is quantum annealing in the presence of a fixed physical temperature and a sparsely locally connected hardware graph, which seems to work very well in practice.
One specific idea for doing this
Let’s focus for a moment on the Vesuvius architecture. Here’s what it looks like for one of the chips in the lab. The grey circles are the qubits (think of them as neurons in this context) and the lines connecting them are the programmable pairwise connection strengths (think of them as connection strengths between neurons).
There are about 500 neurons in this graph. That’s not very many, but it’s enough to maybe do some interesting experiments. For example, the MNIST dataset is typically analyzed using 784 visible units, and a few thousand hidden units, so we’re not all that far off.
Here’s an idea of how this might work. In a typical DBM approach, there are multiple layers. Each individual layers has no connections within it, but adjacent layers are fully connected. Training proceeds by doing alternating Gibbs sampling between two sets of bipartite neurons — none of the even layer neurons are connected, none of the odd layer neurons are connected, but there is dense connectivity between the two groups. The two groups are conditionally independent because of the bipartite structure.
We could try the following. Take all of the neurons in the above graph, and ‘stretch them out’ in a line. The vertices will then have the connections from the above graph. Here’s the idea for a smaller subgraph comprising a single unit cell so you can get the idea.
If you do this with the entire Vesuvius graph, the resultant building block is a set of about 500 neurons with sparse inter-layer connectivity with the same connectivity structure as the Vesuvius architecture.
If we assume that we can draw good Boltzmann-esque samples from this building block, we can tile out enough of them to do what we want using the following idea.
To train this network, we do alternating Gibbs sampling as in a standard DBM, but using the probability distributions obtained by actually running the Vesuvius graph in hardware (biased suitably by the clamped variables) instead of the usual procedure.
What might this buy us?
Alright so let’s imagine we could equilibrate and draw samples from the above graph really quickly. What does this buy us?
Well the obvious thing is that you can now learn about possible inter-layer correlations. For example, in an image, we know that pixels have local correlations — pixels that are close to each other in an image will tend to be correlated. This type of correlation might be very useful for our model to be able to directly learn. This is the sort of thing that inter-layer correlations within the visible layer might be useful for.
Another interesting possibility is that these inter-layer connections could represent the same input but at different times, the intuition being that inputs that are close in time are also likely to be correlated.
OK well why don’t you try it out?
That is a fabulous idea! I’m going to try this on MNIST and see if I can make it work. Stand by!
We posted a new arxiv preprint today. It is called “Architectural considerations in the design of a superconducting quantum annealing processor”. You can download it here.
It describes how Vesuvius came to be. It is a great story — I think you will like it.
It is like a science fiction detective story outlining in a first hand experience kind of way what it’s like to be on the front lines of a brand new technology. I seriously couldn’t stop reading it once I started. If you’re interested in what it’s really like to work here on this type of stuff, you should read it.
Around May 15th of 2013 Google acquired a system built around a 509-qubit Vesuvius 6 (V6) chip. Since it went online, they have been running it 24/7 at 100% usage. Most of this time has been committed to benchmarking.
Interesting finding #1: V6 is the first superconducting processor competitive with state of the art semiconducting processors.
Processors made out of superconductors have very interesting properties. The two that have historically driven interest are that they can be extremely fast, and they can operate without requiring lots of power. Interestingly they can even be run close to thermodynamical reversibility — with zero heat generation. There was a serious attempt to make superconducting processors work, at IBM from 1969 to 1983 — you can read a great first hand account of it here. Unfortunately the technology was not mature enough, semiconducting approaches were immensely profitable at the time, and the effort failed. Subsequently there has been much talk about doing something similar but with our new knowledge, but no-one has followed through.
It is difficult to find the amount of investment that has gone into superconducting processor R&D. As best I can count, the number is about $4B. We account for about 3% of that number; IBM about 15%; and government sponsorship of basic research, primarily in Japan, US and Europe the remainder. Depending on your perspective, this might sound like a lot, or like a very small number — for example, a single TSMC state of the art semiconductor fabrication facility costs about six times this (~$25B) to build. The total investment in semiconductor fabrication facilities and equipment since the early days of Fairchild Semi is now approaching $1T — yes, T as in Trillion. That doesn’t include any of the investment in actual processors — just the costs of building fabrication facilities.
The results that were recently published in the Ronnow et. al. paper show that V6 is competitive with what’s arguably the most highly optimized semiconductor based solution possible today, even on a problem type that in hindsight was a bad choice. A fact that has not gotten as much coverage as it probably should is that V6 beats this competitor both in wallclock time and scaling for certain problem types. That is a truly astonishing achievement. Mattias Troyer and his team achieved an incredible level of optimization with his simulated annealing code, achieving 200 spin updates per nanosecond using a GPU based approach. The ‘out of the box’ unoptimized V6 system beats this approach for some problem types, and even for problem types where it doesn’t do so well (like the ones described in the Ronnow paper) it holds its own, and even wins in some cases.
This is a remarkable historic achievement. It’s the first delivery on the promise of superconducting processors.
Interesting finding #2: V6 is the first computing system using ideas from quantum information science competitive with the best classical computing systems.
Much like in the case of superconducting processors, the field of quantum computing has promised to provide new ways of doing things that are superior to the ways things are now. And much like superconducting processors, the actual delivery on that promise has been virtually non-existent.
The results of the recent studies show that V6 is the first computing system that uses ideas from quantum information science that is competitive with the best classical algorithms known run on the fastest modern processors available.
This is also a remarkable and historic achievement. It’s the first delivery on the promise of quantum computation.
Interesting finding #3: The problem type chosen for the benchmarking was wrong.
The type of problem that the Ronnow paper looked at — random spin glasses — made a lot of sense when the project began. Unfortunately about midway through the project it was discovered that this type of problem was expected theoretically to show no difference in scaling between simulated annealing (SA) and quantum annealing (QA). This analysis showed that it was necessary to add structure to the problem instances to see a scaling difference between the two. So if an analysis of the D-Wave approach has as its objective observing a scaling difference between SA and QA, random spin glass problems are the wrong choice.
Interesting finding #4: Google seems to love their machine.
Last week Google released a blog post about their benchmarking efforts that provide an overview of how they feel about what they’ve been seeing. Here are some key points they raise in that post.
- In an early test we dialed up random instances and pitted the machine against popular off-the-shelf solvers — Tabu Search, Akmaxsat and CPLEX. At 509 qubits, the machine is about 35,500 times (!) faster than the best of these solvers.
This is an important result. Beating a trillion dollars worth of investment with only the second generation of an entirely new computing paradigm by 35,500 times is a pretty damn awesome achievement. NOTE FOR EXPERTS: CPLEX was NOT run in these tests to global optimality. It was run in a mode where it was timed to the time it found a target solution, and not to the time it took to prove global optimality. In addition, Tabu Search is nearly always the best tool if you don’t know the structure of the QUBO problem you are solving. Beating it by this much is a Big Deal.
- For each classical solver, there are problems for which the hardware does much better.
This is extremely cool also. Even though we are now talking about the best solvers we know how to create, our Vesuvius chip, with about 0.001% of the investment of its competitor, is holding its own.
- A principal reason the portfolio solver is still competitive right now is actually rather mundane — the qubits in the current chip are still only sparsely connected.
This is really important to understand — making the D-Wave technology better is likely about making the problems being solved more rich by adding more couplers to the chip, which is just an engineering issue that is nearly completely decoupled from other things like the role of quantum mechanics in all of this. It is really straightforward to make this change.
- Eyeballing this treasure trove of data, we’re now trying to identify a class of problems for which the current quantum hardware might outperform all known classical solvers.
Now this is really cool. Even for Vesuvius there might be problems for which no known classical computer can compete!
Interesting finding #5: The system has been running 24/7 with not even a second of downtime for about six months.
This is also worth pointing out, as it’s quite a complex machine with the business end at or around 10 millikelvin. This aspect of the machine isn’t as sexy as some of the other issues typically discussed, but it’s evidence that the underlying engineering of the system is really pretty awesome.
Interesting finding #6: The technology has come a long way in a short period of time.
None of the above points were true last year. The discussion is now about whether we can beat any possible computer — even though it’s really only the second generation of an entirely new computing paradigm, built on a shoestring budget.
The next few generations of chip should push us way past this threshold — this is by far the most interesting time in the 15 year history of this project.
In Terminator 2, Arnold reveals that his CPU is a neural net processor, a learning computer. Of course it is! What else would it be? Interestingly, there are real neural net processors in the world. D-Wave makes the only superconducting version, but there are other types out there also. Today we’ll use one of our superconducting neural nets to re-run the three experiments we did last time.
Embedding into hardware
Recall that the network we were training in the previous post had one visible layer with up to four units, and two hidden layers each with four units. For what follows we’re going to associate each of these units with a specific qubit in a Vesuvius processor. The way we’re going to do this is to use a total of 16 qubits in two unit cells to represent the 12 units in the DBM.
All D-Wave processors can be thought of as hardware neural nets, where the qubits are the neurons and the physical couplers between pairs of qubits are edges between qubits. Specifically you should think of them as a type of Deep Boltzmann Machine (DBM), where specifying the biases and weights in a DBM is exactly like specifying the biases and coupling strengths in a D-Wave processor. As in a DBM, what you get out are samples from a probability distribution, which are the (binary) states of the DBM’s units (both visible and hidden).
In the Vesuvius design, there is an 8×8 tile of eight-qubit unit cells, for a total of 512 ‘neurons’. Each neuron is connected to at most 6 other neurons in Vesuvius. To do the experiments we want to do, we only need two of the 64 unit cells. For the experts out there, we could use the rest to do some interesting tricks to use more of the chip, such as gauge transformations and simple classical parallelism, but for now we’ll just stick to the most basic implementation.
Here is a presentation containing some information about Vesuvius and its design. Take a look at slides 11-17 to get a high level overview of what’s going on.
Here is a picture of the DBM we set up in the last post.
Here is the embedding into hardware we’ll use. Hopefully this is clear! Each of the blue lines is a qubit. The horizontal qubits in unit cell #1 are strongly coupled to the horizontal qubits in unit cell #2 (represented by the red circles). We do this so that the variables in the first hidden layer can talk to all four variables in the second hidden layer (these are the four vertical qubits in unit cell #1) and all four visible units (these are the vertical qubits in unit cell #2).
Using the chip to replace the alternating Gibbs sampling step
Recall that the algorithm we used for training the DBM required drawing samples from two different distributions — the ‘freely running’ network, and a network with inputs clamped to values set by the data we are learning over. So now we have a hardware neural net. Can we do these two things directly?
The way the chip works is that we first program in a set of biases and weights, and then draw a bunch of samples from the probability distribution they create. So we should be able to do this by following a very simple prescription — do everything exactly the same as before, except replace the alternating Gibbs sampler with samples drawn from the hardware with its machine language parameters set to the current bias, offset and weight values.
The only tricky part of this (and it’s not really all that tricky) is to create the map between the biases, weights and offsets in the software model to the biases and weights in the hardware.
Experimental results: Running a real quantum brain
Here are the results of doing this for the three experiments we set up last time, but now comparing training the DBM using alternating Gibbs sampling in software to training the DBM by drawing samples from a Vesuvius 6 chip. The parameters of the run were 100 problems per minibatch, 100 epochs, 1000 learning steps per epoch, learning rate = 0.005 and reparametrization rate = 0 (I set it to zero just to make everything simpler for debugging — we could make it non-zero if we want).
This is just so freaking cool.
So for the first time ever, a quantum computer has been used to train a DBM. We did this for three different experiments, and plotted the number as a function of epoch for 100 epochs. We compared the results of the DBM training on a Vesuvius chip to the same results using the standard alternating Gibbs sampling approach, and found that for experiments 2 and 3 the quantum version trained faster and obtained better scores.
This better performance is due to the replacement of the approximate AGS step with the correct sampling from the full probability distribution obtained from using Vesuvius.
I recently had the pleasure of doing an interview with Nikola Danaylov AKA Socrates. I really like his interview series — he’s spoken to a who’s who of interesting people. You should watch them. Here is a link to his site. I especially liked his most recent interview with Kevin Warwick.
In the interview we talk about a whole bunch of topics, including the founding of D-Wave, what D-Wave is all about, the awesomeness of wrestling, superconducting processors, quantum computers, Rose’s Law, the multiverse, stick wielding primates, the Singularity, artificial intelligence, and a bunch of other stuff. Check it out!